|Robots and Avatars
16 March 2011 – 27 May 2012
Co-curated by FACT and interdisciplinary design collective body>data>space, Robots and Avatars is a major new exhibition showcasing the most exciting visions and innovations from international artists, designers and architects, and exploring their impact on the future of work and play.
Exploring the increasing overlap of the virtual and physical world, and our own steady assimilation of new technologies, this playful group show offers immersive experiences - from physical limbs rendered into pixels through the act of touch, collaborative landscapes stretching beyond the confines of popular gaming, to wearable and interactive technologies that guide and confound.
Robots and Avatars departs from pop culture imagery and re-imagines these technologies for a new reality: how do we envisage our future relationships with robotic and avatar colleagues and playmates, and at what point does this evolution cross our personal boundaries of what it is to be a living, feeling human being?
Full information can be found here: www.robotsandavatars.net/exhibition/
skintouchfeel is a dynamic interdisciplinary project made through an ongoing group process. The material created for skintouchfeel examines and explores the notion of the body within digital immersion. It researches the concept of virtual touch, of skin on skin. Live and virtual bodies merge into each other, moulding into filmic landscapes, exploring the beauty and diversity of skin and its inherent senses.
Weekly Creative Labs yield performance, sound and video results which are all placed into a Content Pool. Each time body>data>space is commissioned to make a new performance/installation it draws from this pool and creates new materials bespoke to that particular commission. This permits the project outcomes to be multiply distributed in a variety of forms according to need. In 2007 the skintouchfeel project expanded into a larger audience base through showings at the Cybersonica Late at the Tate in April (3,500 attendance) and at the Left Field tent at Glastonbury (50,000 plus attendance) the content and human touch was used to great effect in a tent dedicated to alternative culture and diversity.
The DVD skintouchfeel published by ResCen Publications in early 2008 is an extensive document that collates multiple clips of research, process and final outputs of skintouchfeel from 2003-2007. The DVD uses a non-linear narrative that allows the viewer to move around the material in a fluid way and to explore the making process of the project.
|‘Virtual Physical Bodies – Serious Play’
‘Virtual Physical Bodies – Serious Play’ is a commissioned essay in Die Welt als virtuelles Environment/The world as virtual environment Johannes Birringer, Thomas Dumke and Klaus Nicolai, eds, (Dresden: TMA Hellerau, 2007). Ghislaine’s essay draws on material from over 25 interviews with international artists/researchers such as Sher Doruff, Amanda Steggell, Isabelle Choiniere, kondition pluriel, Paul Sermon and Hellen Sky to examine different experiences of ‘being in’ performative telematics. This was published in conjunction with CYNETart_07 encounter a festival of new media performances, networks of interactive environments and installations that explored the theme of telepresence. Ghislaine worked with Michael Takeo Magruder (King’s Visualization Lab, King’s College London) with a performance in Second Life. She worked alongside him on the dramaturgical issues and presentation of the piece to both a live and a Second Life audience.
|Post Me_New ID - The post human condition of modern Europeans
Post Me_New ID is an action research network funded by the European Commission Culture Programme 2007-2013. A collaboration between body>data>space (London, UK), Eira (Lisbon, Portugal), and CIANT (Prague, Czech Republic) it examines the complexity of 21st century European human identity with an exploration of the evolution of cyborg culture through technologies of the body. Post Me_New ID will practically explore the physical and digital social networking of creation processes for interdisciplinary artistic projects in a way that questions and nudges at the oblique border that lies today between the human and the post human.
It will explore the social networking of creation processes through the use of body based and mobile digital tools looking in particular at multi-ids, avatars, user generated content, creative users, mix, rip and burn culture, cyborg citizens, i-generations, intercultural engagement, gender ideologies, and digital/physical mobility. The outputs include the creation of a public research blog, a performance and a forum to be held in Lisbon in autumn 2008.